Our focus for this iteration was to create a fluid and satisfactory combat experience, one of the defining pillars of an enjoyable. As a team, we had a blast creating and playing it over the last 3 months. ![]() ![]() That doesn't even take into account bank space, companions, ability slots, etc that a new player must prioritize gem expenditure for game progression. Hello everyone, As promised, we have a first-playable teaser from our new action-rpg - Artemis. I do consider that a steep time investment just to unlock your characters inventories. Even if you spend some money and invest in the 100 gems per day that is still over two months of daily play just to unlock inventories. That is 3.78 weeks or over 26 days just to do the inventory for a single character. So at 100 gems per day, that is 700 gems per week. With 5 Heroes for Daily Quests, you can get 100 Gems per day in about 10 minutes or less - all the more reason to prioritise getting those 5 Heroes to level 9.ANB isn't really a factor, don't get me wrong, they should absolutely be taken advantage of, however, they are few and far between, and can only be done on one character at a time.
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